Is gaming the new smoking for teenage boys?
No. B2 607, SJR Luxuria, MICO Layout, 2nd Stage,Arekere, Bengaluru, Bengaluru Urban, Karnataka, 560076
Copyright © 2024 SPRYEN SOLUTIONS PVT LTD
MADE WITH ❤️ BY AVANTMAVENS
No. B2 607, SJR Luxuria, MICO Layout, 2nd Stage,Arekere, Bengaluru, Bengaluru Urban, Karnataka, 560076
Copyright © 2024 SPRYEN SOLUTIONS PVT LTD
MADE WITH ❤️ BY AVANTMAVENS
This isn’t accidental. Gaming companies have weaponized psychology to hijack the hero instinct that should drive boys toward real achievement.
Instead of chasing real skills for real problems, they’re chasing pixels in digital graveyards where ambition goes to die.
When they fail in a game, they just hit “continue.” No risk. No consequence. No growth. But real life doesn’t have a restart button.
The same psychological manipulation tactics are used in pornography and gambling – hijacking natural drives and replacing meaningful pursuits with empty dopamine hits.
The addiction isn’t a glitch; it’s the entire business model, designed by teams of experts specifically to keep users hooked.
We’re raising boys who excel at fictional heroics while failing at basic life skills. Less reading, writing, learning.
Less employment prospects, less leadership capability, fewer future fathers and husbands.
Gaming itself isn’t evil – shared gaming experiences can build genuine connections.
But when gaming becomes an escape from reality rather than enhancement of it, we’ve lost the plot.
As parents, we control the consoles, iPads, phones, and WiFi passwords entering our homes.
We can delay, control, and restrict until children learn to engage meaningfully with the real world first.
We need boys to grow into real-life heroes for real-life people, not players trapped in endless digital loops.
The longer we wait to act, the deeper the hole becomes.
https://lnkd.in/g9T8mXKE